SKETCHFAB is here and it BRINGS TEARS TO MY EYES

Reverting back to the days of demo reels and setting up lighting with rendering cameras and environments and passes and this and that, blobbity boop…. Now we have SketchFab.com and life makes more sense, all of a sudden. So not only do I have a new beautiful PBR gallery embedded into my sight, but I also feel like an old man. Look for my latest work (in the glory it deserves) below and stay switched on for the unveiling of art and technology’s most recent offspring.

SKETCHFAB GALLERY

Next up in line of work, I will be studying up on multiple new applications of awesomeness including Substance, Marvelous Designer, Hand Painting techniques, and more… BULLY!

BIG NEWS!!! AN MMO IS BORN!!!

Hello world. I apologize for my inactivity, but BIG things have been under way. I am currently a Studio Artist for Full Sail University’s Fine Arts Department, but while I have been educating students, I have been modeling for Burning Dog Entertainment. I am now their Modeling Lead and Recruiter. We have been working on an MMO/Sandbox/RTS called Origins of Malu. It has been sweeping people off of their feet, so we have launched an early access over Steam to help us develop the project. Please support us in our endeavors and prepare to have a blast with Origins of Malu.

Visit Project Page

Steam Page

My Work

Lil Dragon Model and Rig Breakdowns

I am finished with the rig and blend shapes for this amazing model that I created from the concept  by “Lil Dragons” 2D concept (c) 2007 Kei Acedera, Imaginism Studios. He is animatable, so get your graph editors ready animators!

Please view an in depth breakdown page and tutorial on the characters creation here.

BREAKDOWN PAGE

Combat Harvey Game Character

I have worked on this character of my own concept and likeness as a tribute to my time in the US Marine Corps. He is be given to many students at Full Sail to be used for their studies and animations for training in the game industry. These are screen shots of my developed character.