GAME CHARACTERS
Hello all. I just wanted to take the opportunity to post up a collection of the Game Quality Characters I have created for various projects instead of having a break-down page for each of them. All of these images are snapshots taken directly from Maya display and please consider that shots with a double of the character will also have double the poly/tri count. Thank you.
Combat Harvey
This character is of my own concept, based as a tribute to the service that I did for the Marine Corps and the services it is provided me. This character was also created for use by Full Sail University to train animators to use game quality characters and rigs for game cycle animations. Rifle prop is fully functional and a separate prop object.
Town Guard- MWG
This Character is my most recent NPC character for Mountainwheel Games’ action/adventure game, Dead Man Zand. His head is detached and the frog on his staff will be able to eat light bugs in order to glow like a lamp. To the side is also the concept by Florian Gelbmann.
Barkeep-MWG
This Character is another NPC character for Mountainwheel Games’ action/adventure game, Dead Man Zand. He has a bottle stuck in his head and his glass eyes are often misplaced for funny objects collected throughout the game. To the side is also the concept by Florian Gelbmann.
Creature Box- Navigator Bot and Elder Beast 06 (Crustabeast)
This duo was a personal project to better myself enough to branch off into Game Resolution characters, so these are my very first game characters. Concepts by the geniuses over at Insomniac’s Own, Creature Box studios, Dave Guertin and Greg Baldwin below.
The 5th Horseman-MWG
This Character is another NPC character for Mountainwheel Games’ action/adventure game, Dead Man Zand. He was one of the horseman of the apocalypse, but lost his horn and got stripped of his title. I am sure the horse and carriage are soon to follow.















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April 17, 2012 at 8:30 PM