Resume 12 / 2011
Kyle M. Havrilesko – Character Modeler
(407) 782-3091
www.AwesomeHarvey.com
[email protected], [email protected]
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Qualifications:
Strong leadership and communication skills
Great problem solving skills
Capable of working long hours
Experienced in Group Pipeline projects
Efficient in giving and retrieving constructive critiques
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Technical Skills:
High and low resolution character and environment Polygon Modeling
Effective in Blend Shape creation for Facial Rigging
Able to effectively sculpt and retopologize meshes in Zbrush
Intermediate Character Rigging and Texturing abilities
Capable of laying out UV’s effectively and spatially
Efficient in Macintosh and Windows platforms
Able to adhere to poly count limitations
Capable of Normal, Specular, and Bump map creation
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Artistic Skills:
Intermediate Photoshop skills
2D and basic drawing and animation capabilities
Strong understanding of Anatomy
Effective sense of form, silhouette, line of action, and posing
Maya, Zbrush, Photoshop, MentalRay, xNormals, Nuke, Final Cut.
Basic Softimage, Unreal Development Kit, Syntheyes, Cortex, and Motion Builder
Full Sail University, Winter Park, FL Graduated: July 2011
Bachelor of Science Degree in Computer Animation
Class Valedictorian and Advanced Achiever Award
99.69% Attendance 3.52 GPA
103 Global Professionalism Standard Score
Apopka High School, Apopka, FL Graduated: May 2005
Engineering and Drafting Magnet Program Graduate
Squad Leader in ROTC
BSA Eagle Scout Award
3.5 GPA
Full Sail University, Winter Park, FL
August 2011-Present
Full Sail Fine Arts Lab Specialist- Education Staff, 04/12- Present
Instructing, critiquing, and mentoring students attending courses within Fine Arts and CG Department
Full Sail Finals Department Character Modeling Intern, 08/11-04/12
Modeling, texturing, and rigging assets to expand portfolio while providing assistance, lecture material, and critiques for students and instructors.
Burning Dog Media/ Mountainwheel Games, Online
December 2011-Present
3D Artist- Modeling and Texturing Characters, Environments, and Props based off concept art.
United States Marine Corps, Twenty-nine Palms, CA
May 2005 – June 2009
Corporal- Combat Engineer, MWSS-374 Engineer Company
Squad Leader of Construction and Heavy Equipment Platoon
Please feel free to view my Final Production Gallery page to view my finished work or click on the link below to view it on my Behance portfolio.
