Industry Professional Portfolio

Resume 12 / 2011

 Kyle M. Havrilesko – Character Modeler

(407) 782-3091
www.AwesomeHarvey.com
[email protected], [email protected]

 

  • Qualifications:

              Strong leadership and communication skills

Great problem solving skills

Capable of working long hours

Experienced in Group Pipeline projects

Efficient in giving and retrieving constructive critiques

 

  • Technical Skills:

              High and low resolution character and environment Polygon Modeling

Effective in Blend Shape creation for Facial Rigging

Able to effectively sculpt and retopologize meshes in Zbrush

Intermediate Character Rigging and Texturing abilities

Capable of laying out UV’s effectively and spatially

Efficient in Macintosh and Windows platforms

Able to adhere to poly count limitations

Capable of Normal, Specular, and Bump map creation

 

  • Artistic Skills:

              Intermediate Photoshop skills

2D and basic drawing and animation capabilities

Strong understanding of Anatomy

Effective sense of form, silhouette, line of action, and posing

 

  • Software Proficiency:

Maya, Zbrush, Photoshop, MentalRay, xNormals, Nuke, Final Cut.

Basic Softimage, Unreal Development Kit, Syntheyes, Cortex, and Motion Builder

 

  • Education:

Full Sail University, Winter Park, FL Graduated: July 2011

Bachelor of Science Degree in Computer Animation
Class Valedictorian and Advanced Achiever Award
99.69% Attendance 3.52 GPA
103 Global Professionalism Standard Score

Apopka High School, Apopka, FL Graduated: May 2005

Engineering and Drafting Magnet Program Graduate
Squad Leader in ROTC
BSA Eagle Scout Award
3.5 GPA

 

  • Work History:

                           Full Sail University, Winter Park, FL

                                                          August 2011-Present

 

                        Full Sail Fine Arts Lab Specialist- Education Staff, 04/12- Present

Instructing, critiquing, and mentoring students attending courses within Fine Arts and CG Department

                     Full Sail Finals Department Character Modeling Intern, 08/11-04/12

  Modeling, texturing, and rigging assets to expand portfolio while providing assistance, lecture material, and critiques for students and instructors.

                 Burning Dog Media/ Mountainwheel Games, Online

                                                           December 2011-Present

          3D Artist- Modeling and Texturing Characters, Environments, and Props based off concept art.

 

                      United States Marine Corps, Twenty-nine Palms, CA

                                                            May 2005 – June 2009

 

                                                 Corporal- Combat Engineer, MWSS-374 Engineer Company

                                               Squad Leader of Construction and Heavy Equipment Platoon

Please feel free to view my Final Production Gallery page to view my finished work or click on the link below to view it on my Behance portfolio.