Kyle M. Havrilesko – Modeler / Artist / Instructor
(407) 782-3091 

[email protected]       [email protected]102_1708


  Strong leadership and communication skills

Great problem solving and teaching skills

Willing and capable of working hard for long hours

Experienced in Group Pipeline and Leadership projects

Efficient in giving and retrieving constructive critiques



Efficient in Macintosh and Windows Platforms, and Big World Engine

Effective in Blend Shape creation and animation for Facial Rigging

Strong knowledge of animation fundamentals and techniques

Intermediate Character Rigging and Texturing abilities

Capable of interactive online mentorship through various, visual programs

High and low resolution character and environment Polygon Modeling with poly count limitations

Capable of Diffuse, Normal, Specular, Glow, and Bump map creation



Artistic Skills:

    Advanced Photoshop skills and techniques

Highly capable of effective basic drawing, illustrating, and 2D animation capabilities

Strong understanding of Anatomy and Motion

Effective sense of form, silhouette, line of action, and posing



Maya, Zbrush, Photoshop, MentalRay, xNormals, Nuke, Final Cut.
Basic Softimage, Unreal Development Kit, Syntheyes, Cortex, Big World, and Motion Builder



Full Sail University, Winter Park, FL Graduated: July 2011
Bachelor of Science Degree in Computer Animation Class Valedictorian and Advanced Achiever Award 99.69% Attendance 3.52 GPA 103 Global Professionalism Standard Score

Apopka High School, Apopka, FL Graduated: May 2005
Engineering and Drafting Magnet Program Graduate Squad Leader in ROTC/ Boy Scouts of America: Eagle Scout Award 3.5 GPA

 Work History:

Full Sail University, Winter Park, FL
August 2011-Present
Full Sail Studio Artist in Fine Arts- Education Staff, 04/12- Present
Instructing, critiquing, and mentoring students attending courses within Fine Arts and Computer Animation/Game Art Degree Programs while creating professional gallery art and productions.

Full Sail Finals Department Character Modeling Intern, 08/11-04/12
Modeling, texturing, and rigging assets to expand portfolio and challenge curriculum projects while providing assistance, lecture material, and critiques for students and instructors.

Burning Dog Entertainment, Online
December 2010-Present
Modeling Lead/ Recruiter- Production Lead on all imported models, textures, and materials.
Providing daily critiques to imported models/animations and creating high priority assets
improving desirable leadership and technical teaching skills.

United States Marine Corps, Twenty-nine Palms, CA
May 2005 – June 2009
Corporal- Combat Engineer/Drafting, MWSS-374 Engineer Company
Squad Leader of Construction/Drafting and Heavy Equipment Platoon.
Responsible for Supply ordering, building operations, tool management, training, and licensing.
Experienced in structural drafting and building design along with Company logo illustrations .