Willing and capable of working hard for long hours
Experienced in Group Pipeline and Leadership projects
Efficient in giving and retrieving constructive critiques
Efficient in Macintosh and Windows Platforms, and Big World Engine
Effective in Blend Shape creation and animation for Facial Rigging
Strong knowledge of animation fundamentals and techniques
Intermediate Character Rigging and Texturing abilities
Capable of interactive online mentorship through various, visual programs
High and low resolution character and environment Polygon Modeling with poly count limitations
Capable of Diffuse, Normal, Specular, Glow, and Bump map creation
Advanced Photoshop skills and techniques
Highly capable of effective basic drawing, illustrating, and 2D animation capabilities
Strong understanding of Anatomy and Motion
Effective sense of form, silhouette, line of action, and posing
Maya, Zbrush, Photoshop, MentalRay, xNormals, Nuke, Final Cut. Basic Softimage, Unreal Development Kit, Syntheyes, Cortex, Big World, and Motion Builder
Full Sail University, Winter Park, FL Graduated: July 2011 Bachelor of Science Degree in Computer Animation Class Valedictorian and Advanced Achiever Award 99.69% Attendance 3.52 GPA 103 Global Professionalism Standard Score
Apopka High School, Apopka, FL Graduated: May 2005 Engineering and Drafting Magnet Program Graduate Squad Leader in ROTC/ Boy Scouts of America: Eagle Scout Award 3.5 GPA
Full Sail University, Winter Park, FL August 2011-Present Full Sail Studio Artist in Fine Arts- Education Staff, 04/12- Present Instructing, critiquing, and mentoring students attending courses within Fine Arts and Computer Animation/Game Art Degree Programs while creating professional gallery art and productions.
Full Sail Finals Department Character Modeling Intern, 08/11-04/12 Modeling, texturing, and rigging assets to expand portfolio and challenge curriculum projects while providing assistance, lecture material, and critiques for students and instructors.
Burning Dog Entertainment, Online December 2010-Present Modeling Lead/ Recruiter- Production Lead on all imported models, textures, and materials. Providing daily critiques to imported models/animations and creating high priority assets improving desirable leadership and technical teaching skills.
United States Marine Corps, Twenty-nine Palms, CA May 2005 – June 2009 Corporal- Combat Engineer/Drafting, MWSS-374 Engineer Company Squad Leader of Construction/Drafting and Heavy Equipment Platoon. Responsible for Supply ordering, building operations, tool management, training, and licensing. Experienced in structural drafting and building design along with Company logo illustrations .